For the duration of Errant's Kickstarter I will be doing a series of posts where I go through Errant, more or less in order, diving into the design of the game and its inspirations. To follow along, I suggest reading the relevant section being discussed at errantrpg.carrd.co.
So to kick this off we're going to be looking at Errant's core rules, namely checks, attributes, and position & impact.
Position & Impact
The Position & Impact rules are very clearly inspired by Blades in The Dark, but even moreso by this post by Chris McDowall and this post by Dreaming Dragonslayer discussing Chris' post.